Filtered by vendor Valvesoftware
Subscriptions
Total
29 CVE
CVE | Vendors | Products | Updated | CVSS v3.1 |
---|---|---|---|---|
CVE-2020-7950 | 1 Valvesoftware | 1 Dota 2 | 2024-08-04 | 7.8 High |
meshsystem.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a vulnerable function call. | ||||
CVE-2020-7951 | 1 Valvesoftware | 1 Dota 2 | 2024-08-04 | 7.8 High |
meshsystem.dll in Valve Dota 2 before 7.23e allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is affected by memory corruption. | ||||
CVE-2020-6016 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-08-04 | 9.8 Critical |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. | ||||
CVE-2020-6019 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-08-04 | 7.5 High |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. | ||||
CVE-2020-6018 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-08-04 | 9.8 Critical |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | ||||
CVE-2020-6017 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-08-04 | 9.8 Critical |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | ||||
CVE-2021-30481 | 1 Valvesoftware | 1 Steam Client | 2024-08-03 | 8 High |
Valve Steam through 2021-04-10, when a Source engine game is installed, allows remote authenticated users to execute arbitrary code because of a buffer overflow that occurs for a Steam invite after one click. | ||||
CVE-2023-35855 | 1 Valvesoftware | 1 Counter-strike | 2024-08-02 | 9.8 Critical |
A buffer overflow in Counter-Strike through 8684 allows a game server to execute arbitrary code on a remote client's machine by modifying the lservercfgfile console variable. | ||||
CVE-2023-30382 | 1 Valvesoftware | 1 Half-life | 2024-08-02 | 7.3 High |
A buffer overflow in the component hl.exe of Valve Half-Life up to 5433873 allows attackers to execute arbitrary code and escalate privileges by supplying crafted parameters. |