Buffer Over-read in Graphics
Memory Corruption when adding user-supplied data without checking available buffer space.
Memory Corruption when adding user-supplied data without checking available buffer space.
Memory corruption while handling multuple IOCTL calls from userspace for remote invocation.
Memory corruption may occur while validating ports and channels in Audio driver.
Memory corruption in display driver while detaching a device.
Memory corruption while calling the NPU driver APIs concurrently.
Memory corruption during concurrent SSR execution due to race condition on the global maps list.
Memory corruption during concurrent access to server info object due to incorrect reference count update.
Memory corruption while prociesing command buffer buffer in OPE module.
Memory corruption during memory assignment to headless peripheral VM due to incorrect error code handling.
Memory corruption during memory mapping into protected VM address space due to incorrect API restrictions.
Memory corruption while triggering commands in the PlayReady Trusted application.
Memory corruption while processing a data structure, when an iterator is accessed after it has been removed, potential failures occur.
Memory corruption while reading the FW response from the shared queue.
Memory corruption while reading response from FW, when buffer size is changed by FW while driver is using this size to write null character at the end of buffer.
Memory corruption occurs during the copying of read data from the EEPROM because the IO configuration is exposed as shared memory.
Memory corruption while processing multiple IOCTL calls from HLOS to DSP.
Memory corruption occurs while connecting a STA to an AP and initiating an ADD TS request.
Cryptographic issue while processing crypto API calls, missing checks may lead to corrupted key usage or IV reuses.