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Search Results (2 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2026-48809 | 1 Miguelgrinberg | 1 Python-engineio | 2026-08-13 | 7.5 High |
| python-engineio is a Python implementation of the Engine.IO realtime client and server. Versions prior to 4.13.2 have two specific configurations of the python-engineio server in which the size of incoming messages is not checked before the messages are loaded into memory. An attacker can take advantage of these to cause unnecessary memory allocations in the python-engineio server. The two cases are POST requests, when using ASGI with the long polling transport and WebSocket messages, when using Aiohttp with the WebSocket transport. Version 4.13.2 addresses this issue. ASGI severs now only load the body of incoming requests into memory after the client is confirmed to be known and authenticated, and the payload size is below the maximum allowed size. Requests that do not comply with these requirements are discarded. Aiohttp servers configure the maximum payload size in the underlying WebSocket layer from Aiohttp, so that large messages are discarded by Aiohttp before they are delivered to python-engineio. | ||||
| CVE-2026-48802 | 1 Miguelgrinberg | 1 Python-engineio | 2026-08-13 | 7.5 High |
| python-engineio is a Python implementation of the Engine.IO realtime client and server. Prior to version 4.13.2, an attacker can cause the creation of unnecessary background threads in the python-engineio server by exploiting the heartbeat mechanism, which launches a thread when a new connection is received, and when the client sends a PONG packet. This issue primarily affects synchronous servers. Asynchronous servers allocate background tasks instead of physical threads, which are lightweight and less likely to cause denial of service. However, the fix that was implemented was also applied to the asynchronous case. Version 4.13.2 addresses this issue as follows: The initial background thread (or async task( for heartbeat management is only launched if a client passes authentication in the `connect` handler; and the server now ensures that there is only one background heatbeat thread (or async task) per client at a given point in time. Out of sequence PONG packets are now discarded when an active heartbeat thread is already running. | ||||
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