Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
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Advisories
| Source | ID | Title |
|---|---|---|
EUVD |
EUVD-2005-0984 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. |
Fixes
Solution
No solution given by the vendor.
Workaround
No workaround given by the vendor.
References
History
No history.
Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2024-08-07T21:35:58.933Z
Reserved: 2005-04-05T00:00:00.000Z
Link: CVE-2005-0983
No data.
Status : Deferred
Published: 2005-05-02T04:00:00.000
Modified: 2025-04-03T01:03:51.193
Link: CVE-2005-0983
No data.
OpenCVE Enrichment
No data.
Weaknesses
EUVD