CVE-2018-1000224

Published Aug 20, 2018 CVSS 3.0 · 7.5 High EPSS 3.8% KEV · Not listed
Description
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Analysis

No analysis available yet

Remediation

No remediation available yet

Tracking

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Advisories

No advisories available
History

No history.

Weaknesses
  • CWE-131

    Incorrect Calculation of Buffer Size

  • CWE-190

    Integer Overflow or Wraparound

  • CWE-681

    Incorrect Conversion between Numeric Types

  • CWE-908

    Use of Uninitialized Resource

  • CWE-909

    Missing Initialization of Resource

Sources

Status
PUBLISHED
Assigner
mitre
Published
Updated
Sep 17, 2024, 2:37 AM
Reserved
Aug 20, 2018, 12:00 AM
Status
Modified
Published
Aug 20, 2018, 8:29 PM
Modified
Jun 17, 2026, 1:32 AM