In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
Metrics
Affected Vendors & Products
Advisories
| Source | ID | Title |
|---|---|---|
EUVD |
EUVD-2019-2130 | In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. |
Fixes
Solution
No solution given by the vendor.
Workaround
No workaround given by the vendor.
References
History
No history.
Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2024-08-04T22:10:09.202Z
Reserved: 2019-03-26T00:00:00
Link: CVE-2019-10069
No data.
Status : Modified
Published: 2019-05-31T22:29:01.160
Modified: 2024-11-21T04:18:20.100
Link: CVE-2019-10069
No data.
OpenCVE Enrichment
No data.
EUVD