A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.
Advisories
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Fixes
Solution
No solution given by the vendor.
Workaround
No workaround given by the vendor.
References
History
Tue, 04 Nov 2025 19:30:00 +0000
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Projects
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Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2025-11-04T18:20:38.641Z
Reserved: 2023-12-14T00:00:00.000Z
Link: CVE-2023-50784
No data.
Status : Modified
Published: 2023-12-16T23:15:40.770
Modified: 2025-11-04T19:16:14.590
Link: CVE-2023-50784
No data.
OpenCVE Enrichment
No data.
Weaknesses