GZDoom is a feature centric port for all Doom engine games. GZDoom is an open source Doom engine. In versions 4.14.2 and earlier, ZScript actor state handling allows scripts to read arbitrary addresses, write constants into the JIT-compiled code section, and redirect control flow through crafted FState and VMFunction structures. A script can copy FState structures into a writable buffer, modify function pointers and state transitions, and cause execution of attacker-controlled bytecode, leading to arbitrary code execution.
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History
Wed, 03 Dec 2025 17:15:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| Description | GZDoom is a feature centric port for all Doom engine games. GZDoom is an open source Doom engine. In versions 4.14.2 and earlier, ZScript actor state handling allows scripts to read arbitrary addresses, write constants into the JIT-compiled code section, and redirect control flow through crafted FState and VMFunction structures. A script can copy FState structures into a writable buffer, modify function pointers and state transitions, and cause execution of attacker-controlled bytecode, leading to arbitrary code execution. | |
| Title | GZDoom engine allows arbitrary code execution via ZScript actor states | |
| Weaknesses | CWE-913 | |
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cvssV3_1
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Status: PUBLISHED
Assigner: GitHub_M
Published:
Updated: 2025-12-03T17:02:56.603Z
Reserved: 2025-07-16T13:22:18.204Z
Link: CVE-2025-54065
No data.
Status : Received
Published: 2025-12-03T17:15:52.170
Modified: 2025-12-03T17:15:52.170
Link: CVE-2025-54065
No data.
OpenCVE Enrichment
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