Filtered by vendor Valvesoftware
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Filtered by product Game Networking Sockets
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Total
4 CVE
CVE | Vendors | Products | Updated | CVSS v3.1 |
---|---|---|---|---|
CVE-2020-6019 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-11-21 | 7.5 High |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. | ||||
CVE-2020-6018 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-11-21 | 9.8 Critical |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | ||||
CVE-2020-6017 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-11-21 | 9.8 Critical |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | ||||
CVE-2020-6016 | 1 Valvesoftware | 1 Game Networking Sockets | 2024-11-21 | 9.8 Critical |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. |
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