Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Metrics
Affected Vendors & Products
References
History
No history.
MITRE
Status: PUBLISHED
Assigner: checkpoint
Published: 2020-12-02T01:01:38
Updated: 2024-08-04T08:47:40.942Z
Reserved: 2020-01-07T00:00:00
Link: CVE-2020-6018
Vulnrichment
No data.
NVD
Status : Modified
Published: 2020-12-02T01:15:12.967
Modified: 2024-11-21T05:34:59.493
Link: CVE-2020-6018
Redhat
No data.