Filtered by vendor Nintendo Subscriptions
Total 8 CVE
CVE Vendors Products Updated CVSS v3.1
CVE-2023-45887 1 Nintendo 1 Ds Wireless Communication 2024-11-21 9.8 Critical
DS Wireless Communication (DWC) with DWC_VERSION_3 and DWC_VERSION_11 allows remote attackers to execute arbitrary code on a game-playing client's machine via a modified GPCM message.
CVE-2023-35856 1 Nintendo 1 Mario Kart Wii 2024-11-21 9.8 Critical
A buffer overflow in Nintendo Mario Kart Wii RMCP01, RMCE01, RMCJ01, and RMCK01 can be exploited by a game client to execute arbitrary code on a client's machine via a crafted packet.
CVE-2022-47949 1 Nintendo 9 Animal Crossing\, Arms, Mario Kart 7 and 6 more 2024-11-21 9.8 Critical
The Nintendo NetworkBuffer class, as used in Animal Crossing: New Horizons before 2.0.6 and other products, allows remote attackers to execute arbitrary code via a large UDP packet that causes a buffer overflow, aka ENLBufferPwn. The victim must join a game session with the attacker. Other affected products include Mario Kart 7 before 1.2, Mario Kart 8, Mario Kart 8 Deluxe before 2.1.0, ARMS before 5.4.1, Splatoon, Splatoon 2 before 5.5.1, Splatoon 3 before late 2022, Super Mario Maker 2 before 3.0.2, and Nintendo Switch Sports before late 2022.
CVE-2022-3216 1 Nintendo 2 Game Boy Color, Game Boy Color Firmware 2024-11-21 5 Medium
A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.
CVE-2022-36381 1 Nintendo 2 Wi-fi Network Adaptor Wap 001, Wi-fi Network Adaptor Wap 001 Firmware 2024-11-21 7.2 High
OS command injection vulnerability in Nintendo Wi-Fi Network Adaptor WAP-001 All versions allows an attacker with an administrative privilege to execute arbitrary OS commands via unspecified vectors.
CVE-2022-36293 1 Nintendo 2 Wi-fi Network Adaptor Wap 001, Wi-fi Network Adaptor Wap 001 Firmware 2024-11-21 7.2 High
Buffer overflow vulnerability in Nintendo Wi-Fi Network Adaptor WAP-001 All versions allows an attacker with an administrative privilege to execute arbitrary code via unspecified vectors.
CVE-2020-13109 2 Nintendo, Seta 2 Nintendo 64, Morita Shogi 64 2024-11-21 9.8 Critical
Morita Shogi 64 through 2020-05-02 for Nintendo 64 devices allows remote attackers to execute arbitrary code via crafted packet data to the built-in modem because 0x800b3e94 (aka the IF subcommand to top-level command 7) has a stack-based buffer overflow.
CVE-2024-45200 1 Nintendo 1 Mario Kart 8 2024-09-30 6.3 Medium
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,