Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors.
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Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2024-08-07T23:17:22.641Z
Reserved: 2005-11-03T00:00:00
Link: CVE-2005-3487
No data.
Status : Deferred
Published: 2005-11-03T22:02:00.000
Modified: 2025-04-03T01:03:51.193
Link: CVE-2005-3487
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OpenCVE Enrichment
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Weaknesses