Description
A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected bounds. The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If "kick_num" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized "kick_num" value and appropriate "kicked_id_%i" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process.
Published: 2026-08-24
Score: 9.1 Critical
EPSS: < 1% Very Low
KEV: No
Impact: Arbitrary code execution
Action: Apply Patch
AI Analysis

Impact

A heap‑based buffer overflow exists in Konami’s Metal Gear Online 3 when processing lobby data for kicked players. The function reads a "kick_num" field to determine how many player IDs to copy, but it does not validate that the value is within the expected limit of 16. An attacker can supply a larger number and a corresponding set of "kicked_id_%i" fields. The routine then writes past the end of its allocated buffer, overwriting adjacent memory that holds Steam callback handler structures, including function pointers and callback arguments. This control‑flow hijacking can lead to arbitrary code execution within the game process.

Affected Systems

Konami Metal Gear Online 3; all installations using the lobby kick‑handling logic are affected because the vulnerability resides in a core component of the game’s multiplayer routine.

Risk and Exploitability

The CVSS score is 9.1, EPSS is not available, and the vulnerability is not listed in CISA’s KEV catalog. Nonetheless, the description indicates that the overflow can be triggered by data transmitted over Steam’s network layer, which is a remote attack vector. Because an attacker can overwrite function pointers and redirect execution flow, the potential impact is high. The lack of exploitation statistics makes precise risk assessment difficult, but the opportunity to gain code execution within the game process poses a severe threat to players who participate in public or friend‑listed lobbies.

Generated by OpenCVE AI on August 24, 2026 at 21:25 UTC.

Remediation

No vendor fix or workaround currently provided.

OpenCVE Recommended Actions

  • Apply the most recent official update from Konami that incorporates the security fix, if one has been released.
  • Limit lobby creation to trusted friends or disable public matchmaking until a patch is applied.
  • Configure network filtering or firewall rules to detect and block lobby data payloads where the "kick_num" value exceeds realistic limits, thereby reducing the window for successful overflow.
  • Report the vulnerability to Konami support and request guidance on any interim mitigations or workarounds.

Generated by OpenCVE AI on August 24, 2026 at 21:25 UTC.

Tracking

Sign in to view the affected projects.

Advisories

No advisories yet.

History

Mon, 24 Aug 2026 21:30:00 +0000

Type Values Removed Values Added
First Time appeared Konami
Konami metal Gear Online 3
Vendors & Products Konami
Konami metal Gear Online 3
Metrics ssvc

{'options': {'Automatable': 'no', 'Exploitation': 'none', 'Technical Impact': 'partial'}, 'version': '2.0.3'}


Mon, 24 Aug 2026 20:30:00 +0000

Type Values Removed Values Added
Metrics cvssV3_1

{'score': 9.1, 'vector': 'CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H'}


Mon, 24 Aug 2026 18:45:00 +0000

Type Values Removed Values Added
Weaknesses CWE-122

Mon, 24 Aug 2026 17:30:00 +0000

Type Values Removed Values Added
References

Mon, 24 Aug 2026 15:15:00 +0000

Type Values Removed Values Added
Description A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected bounds. The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If "kick_num" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized "kick_num" value and appropriate "kicked_id_%i" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process.
Title Konami's Metal Gear Online 3 contains a heap-based buffer overflow
References

Subscriptions

Konami Metal Gear Online 3
cve-icon MITRE

Status: PUBLISHED

Assigner: certcc

Published:

Updated: 2026-08-24T20:04:13.828Z

Reserved: 2026-08-14T14:01:29.531Z

Link: CVE-2026-19874

cve-icon Vulnrichment

Updated: 2026-08-24T16:11:06.391Z

cve-icon NVD

Status : Deferred

Published: 2026-08-24T15:16:37.577

Modified: 2026-09-08T14:07:24.140

Link: CVE-2026-19874

cve-icon Redhat

No data.

cve-icon OpenCVE Enrichment

Updated: 2026-08-24T21:30:16Z

Weaknesses
  • CWE-122

    Heap-based Buffer Overflow