Filtered by vendor Activision
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Total
8 CVE
CVE | Vendors | Products | Updated | CVSS v3.1 |
---|---|---|---|---|
CVE-2019-20893 | 1 Activision | 1 Call Of Duty Modern Warfare 2 | 2024-11-21 | 9.8 Critical |
An issue was discovered in Activision Infinity Ward Call of Duty Modern Warfare 2 through 2019-12-11. PartyHost_HandleJoinPartyRequest has a buffer overflow vulnerability and can be exploited by using a crafted joinParty packet. This can be utilized to conduct arbitrary code execution on a victim's machine. | ||||
CVE-2018-20817 | 1 Activision | 1 Call Of Duty\ | 2024-11-21 | N/A |
SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine when sending a steam authentication request. This affects Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops 1, and Call of Duty: Black Ops 2. | ||||
CVE-2018-10718 | 1 Activision | 1 Call Of Duty Modern Warfare 2 | 2024-11-21 | N/A |
Stack-based buffer overflow in Activision Infinity Ward Call of Duty Modern Warfare 2 before 2018-04-26 allows remote attackers to execute arbitrary code via crafted packets. | ||||
CVE-2012-4918 | 1 Activision | 1 Call Of Duty Elite | 2024-11-21 | N/A |
Call of Duty Elite for iOS 2.0.1 does not properly validate the server SSL certificate, which allows remote attackers to obtain sensitive information via a Man-in-the-Middle (MITM) attack. | ||||
CVE-2008-2106 | 1 Activision | 1 Call Of Duty 4 | 2024-11-21 | N/A |
Call of Duty 4 (CoD4) 1.5 and earlier allows remote authenticated users to cause a denial of service (crash) via a type 7 stats packet, which triggers a memcpy with a negative value. | ||||
CVE-2006-5058 | 1 Activision | 3 Call Of Duty, Call Of Duty 2, Call Of Duty United Offensive | 2024-11-21 | N/A |
Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and earlier, and (3) Call of Duty 2 1.3 and earlier allows remote attackers to execute arbitrary code via a long map argument to the "callvote map" command. | ||||
CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2024-11-20 | N/A |
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | ||||
CVE-2004-1664 | 1 Activision | 2 Call Of Duty, Call Of Duty United Offensive | 2024-11-20 | N/A |
Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism. NOTE: this issue might overlap CVE-2005-0430. |
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